circle bullet pattern in phaser

After working on tinyRPG for a while I wanted to share some of the my approaches to implement common game mechanics in phaser. Therefore this example will show you how to create a circular bullet wave as seen in many bullet hell games. (more…)

Sticky Slopes

When I started implementing the collision layer, I was quickly facing a problem that caused me considerable headache. I needed slopes, sticky slopes. Since I used AABB collision detection and didn’t want to give up the speed advantage, I decided to implement the slopes as collision callbacks. (more…)