tinyRPG: a fast paced action rpg made with phaser.js

I haven’t posted for quite a while now. That’s due to the fact that I was working on a commercial game. The working title is “tinyRPG” and it will hopefully become what its title and the title of this post suggest: a fast paced tiny action RPG. Artistically I’m trying to resemble the style of 8bit games from the NES era (more…)

Creating a Debug Map

To flesh out the movement set of Samus, I found myself in need of a debug map where I could test all the necessary moves, distances and timings. Starting with a pencil and a piece of paper, I began outlining the collision map for the debug level followed by basic colorization. The result looked like this (more…)