circle bullet pattern in phaser

After working on tinyRPG for a while I wanted to share some of the my approaches to implement common game mechanics in phaser. Therefore this example will show you how to create a circular bullet wave as seen in many bullet hell games. (more…)

tinyRPG: a fast paced action rpg made with phaser.js

I haven’t posted for quite a while now. That’s due to the fact that I was working on a commercial game. The working title is “tinyRPG” and it will hopefully become what its title and the title of this post suggest: a fast paced tiny action RPG. Artistically I’m trying to resemble the style of 8bit games from the NES era (more…)